21 07, 2017

Keeping displays under control

2017-07-21T14:12:22+00:00July 21st, 2017|Blog|

Designing a product means making a series of architectural and implementation trade-offs about the functionality it should have, how that functionality should be achieved, and where the work of achieving it should be done. For example, an IoT product could be architected to work as a simple data-gathering device that passes raw information back to [...]

21 07, 2017

Touchscreen displays – where to start?

2017-07-21T14:14:10+00:00July 21st, 2017|Blog|

As the touchscreens on our consumer electronics become ever more complex, users of industrial and embedded devices are also coming to expect more sophisticated interfaces. Embedded and industrial devices today increasingly need full-colour touchscreens, or even multi-touch capability, to distinguish themselves in the marketplace. For designers new to touchscreen development, the wide variety of touchscreen [...]

21 07, 2017

Getting started with touchscreen displays

2017-07-21T14:14:17+00:00July 21st, 2017|Blog|

You used to be able to tell a prototype from a product by the trailing wires, loose sockets and general dishevelment of its case, controls and display. In the age of Kickstarter, where even the most tenuous of development projects gets packaged like a mass-market consumer product and featured in promo videos lovingly shot with [...]

21 07, 2017

An object-oriented approach to cost-effective displays

2017-07-21T14:01:34+00:00July 21st, 2017|Blog|

Have you ever watched a child trying to use a rotary telephone? The bewilderment on their faces as they come to terms with the way we used to ‘dial’ a number is priceless. It also teaches us that user interfaces evolve, and that the rise of the smartphone has made us expect that if we [...]